The Super Card SD is a flashcart for the Nintendo Gameboy Advance and Nintendo DS. (I dont currently own a Nintendo DS, so for this review the Super Card SD was only tested on a Gameboy Advance.)
The difference between the Super Card line of flashcarts and most other carts is instead of having on board memory, the Super Card has a slot where either SD RAM or CF RAM (depending on the model purchased) can be inserted into the cart. Most GBA flashcarts start at 128 megabits of storage (32 megabytes) and cannot be expanded. For approximately the same price you can now get a Super Card and a 512 meg SD RAM cart (16x the amount of storage). However, like the old saying goes, size isnt everything.
The Super Card lets you do some pretty neat things with your Gameboy Advance. The Super Card home page (http://www.supercard.cn) has utilities that will let you read e-books, look at JPG pictures, and even watch videos (after converting them to GBA Media Format) on your GBA. The Super Card also has built in support for several types of emulation ROMs, including NES, GameGear/SMS, PC-Engine, and original Gameboy (but not GBC) games. The real (illegal) reason most people buy these cards is to allow them to play downloaded Gameboy Advance ROMs for free on their GBA.
Transfering GBA games to your Super Card is relatively simple. First, youll need some Gameboy Advance ROMs (Google). Next, youll need a way to read/write to your SD card. Third, youll need to install the Super Card Software, which you can download from the Super Card site. The rest is a piece of cake. The software will convert/patch your ROMs to work with the Super Card. Copying each game over only takes a matter of seconds. Turning on your GBA reveals a simple text menu, at which the games can be selected. After being patched and converted, the card also allows for save states, saving to/from the card, and dropping back to the menu without cycling the units power. Games can also be compressed on the SD card (trading free space for uncompressing load times), but with so many 4 meg games on a 256 meg, 512 meg or 1 gig card, I cant imagine needed to save space.
So whats not to like? Compatibility issues, for one. Several of the GBA ROMs I tried flat out wouldnt work. Some wouldnt run at all; others ran but with graphical glitches, or locked up during gameplay. The good news is the card is easily flashed with firmware upgrades which are continually improving compatibility, but that doesnt help you if the game you really want to play isnt currently supported.
The original Super Card SD (the one I ordered) is slightly longer than a real GBA cart, causing the cart to stick out the front of the cartridge slot a bit. The new Super Card Mini is the same size as a real GBA cart.
As the owner of an EZF Advance as well, Im torn between the two products. While the EZF offers more compatibility, the gigantic amount of storage possible on the Super Card is phenomenal. The native support for NES and SMS ROMs is nice as well. Its a good product; to be great, Super Card needs to improve its compatibility list.